Simulator setup
What the Simulator Actually Models
The tool replays 1000 drops per risk level on a 16-row board matching BGaming Original Plinko, with a fixed base stake of 1 FUN. It is not the provider demo and it cannot forecast real outcomes; it applies staking rules to a fixed or reproducibly seeded sequence so you can compare systems on identical data. Every drop in a run is paid from the configured bank — there is no free observation period and no skipped drops.
Because the model uses FUN credits only, nothing here involves deposits, withdrawals or real money. Polish readers should note that the finance ministry states online casino games fall under the state monopoly, and a foreign licence is not Polish authorisation; this simulator is a research environment, not a route to play. Public Polish discussions also warn about misleading Plinko app advertisements and fake celebrity endorsements, which is exactly why offline testing matters.
Setting Up a Run: Bank, Base, Cap and Percentage
A typical workflow starts at the simulator settings panel: choose a risk level (low, normal, high), pick a rule, then set the ordinary bank (default 1000 FUN), the stake cap (default 100), and for percentage staking the starting fraction. Percentage staking begins at 1% of the current bank, so at a 1000 FUN bank the first stake is 10 FUN, not 1 — a common misreading. Stop limits are checked against settled net result at -20 and +20 by default.
Choose between a recorded sequence or seeded random modelling. A reproducible seed means anyone re-running seed, say, 20261029 with identical settings gets the identical drop order, which makes comparisons between Martingale and flat staking fair. Without a fixed seed, two runs differ and you cannot tell whether the rule or the randomness caused the gap.
Rules and strategies
The Ten Rules and Their Exact Semantics
Each rule reacts to settled outcomes where a loss means payout below stake, a profit means payout above stake, and break-even holds the progression. Partial payouts matter: on normal risk the centre pays 0.3x, so a centre landing loses part of the stake. The overall loss frequency depends on the risk table: at 16 rows, Low loses on about 19.64% of drops, while Normal loses on about 54.55%.
The ten rules behave as follows:
- Fixed stake: always the base unit, the benchmark every other rule is compared against.
- Martingale: doubles after a loss and resets after any net-positive result; with base 1 and cap 100 the progression runs 1, 2, 4, 8, 16, 32, 64, and the next doubling to 128 triggers a stop after seven consecutive losses. Because partial payouts exist, the assumption that one win recovers everything is invalid — and 127 FUN staked across that streak is exposure, not net loss, since partial returns come back.
- Capped Martingale: doubles through stakes 1, 2, 4, 8, 16 and resets after the fifth consecutive net loss or any net-positive result; five bets expose 31 FUN before returns, not 15 — that is a progression limit, not a guaranteed loss cap.
- Percentage: stakes 1% of the current bank, floored to whole FUN with a minimum of 1 and the cap applied, so stakes shrink during drawdowns — at a 1000 FUN bank the stake is 10, and after a 0.3x return leaves 993 FUN the next stake is 9, not 9.93.
- D’Alembert: adds one unit after a loss, subtracts one after a profit, never below base.
- Fibonacci: advances one step after a loss, moves two steps back after a profit.
- Paroli: doubles after wins, resets after three winning steps or any loss.
- 1-3-2-6: progresses through the sequence after wins, resets after any loss.
- Stop loss and take profit: halts the run when settled net crosses the configured thresholds.
- Restart after stop: resets only the cycle reference while keeping the remaining bank, so all later drops are still paid from what is left.
Four Fixed Pattern Candidates
The tool also tests whether recent pocket history justifies a larger stake, using four frozen candidates defined before any new data was examined. Pattern A100 triggers when the previous five pocket distances read 1–2, at least 3, 1–2, 1–2, at least 3; it places one 100 FUN stake followed by eight ordinary paid 1 FUN drops. B50 requires the previous three distances to be at least 4, exactly 1, exactly 1, then stakes 50 FUN followed by three ordinary drops; B100 uses the same trigger with 100 FUN. C25 fires when the previous sixteen pockets contain at most one exact centre, staking 25 FUN plus three ordinary drops.

These are hypotheses, not findings. Because each paid follow-up drop costs real simulated bankroll, a pattern can look clever on the trigger drop and still lose across the paid sequence. The results module reports them separately so pattern performance is never blended into rule performance.
Reading the results
Reading the Outputs: Chart, CSV, Early Stop and Overshoot
The chart plots settled bankroll drop by drop; the CSV exports every drop with stake, payout, net and rule state for your own analysis. Three outputs confuse new users. Early stop means the run ended before 1000 drops because settled net crossed -20 or +20 — the remaining drops simply never happened, so comparing a stopped Martingale run against a full flat-stake run on length alone is misleading.
Overshoot occurs because limits are checked after settlement, not predicted: a stake of 15 FUN losing near the -20 line can settle at -34. The limit is a checkpoint, not a floor. Restart retaining bankroll means that after a stop, a new cycle begins with whatever bank remains; the cycle reference resets to zero, but losses are not erased. A restart after a -20 stop with 980 FUN left is still down 20 overall.
Interpreting Results Honestly and Next Steps
The probability of at least one edge hit in N drops is 1-(1-p)^N, so even the 1000x high-risk edge multiplier stays unlikely across a full 1000-drop sample. Treat every simulated outcome as one possible path. For concreteness, on our own 3000-drop FUN recording (1000 drops per risk level), the best of the 14 predefined candidates on the low-risk sample was pattern B100: +58.5 FUN from a 1000 FUN bank, max drawdown 57.5 FUN, turnover 1594 FUN. But the same rule lost 462.8 FUN on normal risk, and it was selected only after seeing all outcomes. Percentage staking at 1% finished +239.6 FUN on the normal-risk sample with a 511.5 FUN max drawdown, yet lost 719.2 FUN on high risk. A search over 216 configurations found none that stayed positive across all three risks on the full history, and the held-out check lost 3.7, 57.7 and 100.6 FUN — historical fits cannot establish future profitability. Positive runs invite overconfidence; negative runs invite abandoning a sensible flat-stake benchmark. The right use of the simulator is narrowing questions: does a cap change drawdown depth, does percentage staking extend a small bank, does a pattern survive fresh data?
If you afterwards choose to look at the real game, the free demo version is the safer reference point, and the separately rendered play button is an unverified commercial route, not a licensed Polish offer. Start from the main guide if you want the broader strategy context before configuring your first seeded run.
Want to test a Plinko predictor idea? Record probabilities before revealing fresh model drops in the probability and forecast trainer.
Worked examples
Two Hypothetical Worked Examples
Example one, as explicit hypothetical arithmetic: bank 1000 FUN, normal risk, Capped Martingale. Imagine the first five drops all pay 0.3x. The stakes are 1, 2, 4, 8, 16 — five bets exposing 31 FUN before returns — while the returns total only 0.3 + 0.6 + 1.2 + 2.4 + 4.8 = 9.3 FUN, a net of -21.7 FUN. Only then does the reset to base 1 occur. The lesson: on 16 rows the either-edge probability is 1 in 32768, so recovery depends on mid-tier multipliers, and the cap converts a long losing stretch into a realised loss rather than a rescue.
Example two, again as hypothetical arithmetic: Percentage staking with a small bank of 100 FUN, high risk. The first stake is 1 FUN (1% of 100, and the floor keeps it at the minimum of 1). Even after a drawdown to 80 FUN the stake stays at 1 FUN, because 1% of 80 floors to 0 and the minimum of 1 applies — stakes do not become fractional in this replay. The centre multiplier of 0.2x on high risk means most drops still lose ground, and a 0.3x-style partial return is never a net win. A positive final net in either example means the sequence happened to contain enough above-stake payouts — it is a property of that sequence, not evidence the rule beats the game. A negative result likewise does not prove a rule is uniquely bad; compare it against fixed stake on the same data via the odds reference before concluding anything.

Plinko questions answered
Can the simulator predict my real Plinko results?
No. It applies staking rules to recorded or seeded sequences so you can compare systems on identical data. Real outcomes remain random, and no simulated result guarantees anything.
Why did my run stop before 1000 drops?
The settled net result crossed your stop loss or take profit threshold, ending the run early. Because limits are checked after settlement, the final figure can overshoot the threshold.
Does restart restore my bankroll?
No. Restart resets only the cycle reference for stop-limit checks. The remaining bank carries over and every later drop is still paid from it.
Is a positive simulated result proof a strategy works?
No. It shows that particular sequence contained enough profitable drops. Compare against fixed stake on the same seed before drawing any conclusion.